Babylon Lite Explorer
Small, focused scenes demonstrating the explorer with Babylon Lite.
User Guide
Installation, navigation, property editing, scene tools, shortcuts, and current public-API limitations.
Read guide →Basic scene
A red sphere and blue box with editable public properties and canvas picking.
Open example →Configurable container
Mounts an overlay two levels above a square canvas so Explorer occupies otherwise-unused side space.
Open example →Scene diagnostics
Fog, directional shadows, and the current PBR clip-plane API gap in Babylon Lite 1.9.
Open example →Node Material
Builds a self-contained inline NME graph and identifies its material through public Node Material inputs.
Open example →100 meshes
A 10×10 grid of real meshes for testing tree enumeration, search, property editing, and canvas picking.
Open example →Boombox GLB
Loads a remote glTF binary and automatically frames the camera around the model.
Open example →Instancer adapter
Registers stable Instancer sets and opens the dedicated Instancer panel from mesh row actions.
Open example →Instancer VAT character
Runs five multi-part Samba Girl VAT characters with Fantasy Sword GLB hierarchy instances synchronized to right-hand sockets.
Open example →Animated shark
Loads an animated GLB, starts its first animation group, and frames the moving model.
Open example →Dist bundle consumer
Consumes the generated browser bundle with a separate Lite module instance to reproduce CDN and Playground boundaries.
Open example →